Real maps at the engine's real size. No mock-ups, no zoomed-in crops chosen to flatter.

Farmland at the mouth of the valley. Boars in the hedgerows, bandits in the bramble fold, and the first warding stone standing whole and moss-covered a field away.

The stream that cuts Greenmarch in half. The old ford is the only crossing for a mile, which makes it the first place players reliably run into each other.

Where the fields end and the old forest starts. Wolves hunt in threes here, and the second stone is split down one face — someone has been chipping silver out of it.

The breach. Everything you watched go wrong on the walk inland ends at this shattered ring, with lava coming up through the cracks and the dead Wardens still standing guard.

Sword and shield. Blocks, taunts, holds the line while everyone else does the damage.

Fire and arcane. Area damage, long cast times, and not much health to fall back on.

The first thing most players ever kill. Passive until struck, which makes it a safe place to learn the controls.



